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10 - Weapon Firing Behavior

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Series: Blueprint Twin Stick Shooter
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Description:

Our weapon is a separate Actor that needs to be held and fired by the Hero Character. In this video we establish that firing behavior, spawn the weapon on the character's hip, and establish the connections we need in Blueprint to cause the weapon to fire projectiles into the world.

Reminder: this project uses the assets found here:

https://epicgames.app.box.com/s/4i94y56nk7u2g6oo2i37lzc65zrjixqd

(00:04) - Recap & Intro
(00:36) - Fire Custom Event Setup
(03:40) - Trigger Custom Events Setup
(08:36) - Attaching & Spawning the Gun
(12:12) - Fixing the Firing Behavior & Tweaking the Laser Size
(14:03) - Testing