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20 - Animating the Enemy

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Series: Blueprint Twin Stick Shooter
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In this video we set up the animation for the Enemy Character, leveraging the work that we did for the Hero. We then properly set up disconnection of the AI controller, as well as adjust collision properties so that the Hero can move through fallen enemies.

Reminder: this project uses the assets found here:
(00:05) - Intro
(01:03) - Blend Space Setup
(05:31) - Testing and Adjusting Walk Speed
(07:03) - Changing the Enemies' Color
(08:08) - Delaying the Death Animation
(09:02) - Detaching the Controller & Adjusting Collision