Abandoned Retro Diner

TJK-Assets - Environments - Apr 26, 2024
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Abandoned Retro Diner Environment Pack

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This is an environment and prop asset pack to create the interior of a Retro American Diner that has been abandoned and now inhabited by survivors. The assets that build the walls, ceilings and floors of the diner have been created with modularity in mind, so that developers can design custom layouts for varying shapes and sizes to the diner. This pack also included many props, from filthy ceramics, condiments and plasticware, to boarded windows, food cans and an emergency radio, to show the change in this decaying restaurant, where once would have been a thriving family establishment, but is now left as a derelict and run down refuge for the survivors.


Further visual examples of pack: artstation.com/artwork/4Xz6dY


Breakdown of materials and processes: artstation.com/blogs/t_jkeir/yzy9/decaying-1960-s-americana-diner-breakdown

Technical Details

Features:

  • Example diner scene with props, decals. lighting and materials with vertex painting set up.
  • A Packed Level Actor that contains an example of the static meshes being used to create the level seen in the gallery images.
  • Overview scene with most commonly used assets for assembling environments.
  • Modular assets to creates different layout designs for the diner.
  • Optimized props for real-time gaming uses through the use of: Tileables; Trim Textures, Material Instances; Shared Texture Sets.
  • Uses full PBR workflow
  • Vertex painting options for walls and floor tileables. High poly variants of wall and floor meshes to allow finer vertex painting capabilities.
  • Varying master materials for differing complex shaders:
  • Vertex painting between multiple texture sets.
  • Applying dust variation according to the meshes world space position and angle.
  • Light materials that utilise emissive textures, as well as flickering lights.


Number of Unique Meshes: 112 meshes + Additional versions of specific meshes for Vertex painting and disassembled assets for further customization

Collision: Yes, automatically generated in Unreal

Individual Prop Triangle Count: Varied Counts

Physically-Based Rendering: Yes

LODs: Base Level Only

Number of Materials and Material Instances: 7 x Master Material, 61 x Material Instance

Number of Textures: 139

Texture Resolutions: 4K

Platforms Tested: PC

Documentation Included: No