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Action Camera Manager

JoKooo - Code Plugins - Apr 30, 2022

This is the Camera Manager used for action fighting games such as 2D and 3D.

  • Supported Platforms
  • Supported Engine Versions
    5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Preview Video


The ActionCameraManger plugin is a camera plugin used in local action battle games. The plugin automatically adjusts camera operations with camera changer, allowing developers to focus only on player movements. It has three camera modes : 2D, 2D_Fix, and 3D.


First of all, “2D_Fix” mode is useful for projects in which the camera cannot rotate and only increases the SpringArm Length, so it only moves from side to side.


Next, the “2D” mode allows the camera to rotate, and the distance also increases, so you can put both players in the viewport wherever they are. However, since rotation is not natural when moving up and down, it is useful for projects in the form of playing by moving only left and right, and moving only a little bit up and down.


Finally, the core “3D” mode. This mode is similar to “2D”, but it is useful for projects where you can move up, down, left, and right freely because it shows naturalness in the rotation when you move up and down.

Technical Details

Features:

  • Various camera types are available
  • Can be used in a single setting
  • All C++ code is source-open

Code Modules:

  • ActionCameraManager[Runtime]


Number of Blueprints: 2

  • BP_CameraManager
  • BP_Player


Number of C++ Classes: 2

  • MainCameraManager
  • MainPlayer


Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: YouTube

Example Project: GoogleDrive