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Dark Fantasy Music: Boss Battles

Intersonic Sound - Music - Mar 27, 2023

Customize a dark fantasy boss battle that is entirely modular and consists of 88 separate files under many different functional structures. With this audio tool, the orchestra is under your control!

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Please watch our Quick Demonstration Video!

For audio preview please click HERE.


We have imagined a boss battle concept in many ways. This package, which we believe will be a powerful audio tool for game developers, contains 3 different adaptive battle models:


Omnidirectional: This is a model that has a specific beginning and can adapt to 8 different boss battle states throughout the sequence, ultimately concluding with an outro. Increasing the diversity and options, many percussive loops are also included in this model.


Dual Phase: The Dual Phase model consists of two different phases and is designed for game developers who want to narrate boss battle processes in phases. It can go through stages such as introduction, development, and conclusion, and can transition between these stages as desired. The model includes variation files that are a calm version of the main loop, as well as percussive loops.


Variable Intensity: Sometimes, different music may be required depending on the level of intensity in the battle. This is where the Variable Intensity option becomes meaningful. This model consists of three different intensity loops - Low, Moderate, and High - and is designed to adapt like the other two models.


We have added each loop to the package in a way that they can be used together regardless of the model differences. The tempo and key information are the same.


We have also composed some stinger and cue music for specific points as we thought they might be needed.


Additionally, we have included some voice-over samples for the boss in the first boss battle of the Spine's End Undercity dungeon, called "A Huge Gargoyle", to make it more meaningful.


The Full or Full_Loop versions of this modular and adaptive system are also included in the package for developers who may want to use them.


Dungeon name: Spine's End Undercity

Boss type: Gargoyle, giant, necrotic

Boss' name: A Huge Gargoyle (AHG)

Battle models: 3

Adaptive loops: 41 files

Full-length music: 10 files

Variations: Yes

Stingers & Cues: 7 files

Percussive loops: 14 files

Character voices: 30 files

Total files: 88 files

Total unique music: 46 files

Total size: 433 MB

Total length: 28:39

Mastered: Yes

Loudness method: Dynamic

Looping: Yes

Sample rate: 44100

File type: 24-bit WAV

Technical Details

You can email us with new ideas and opinions, technical questions, corrections or inquiries, or even just to chat. Your feedback enhances the value of every product you purchase, and we consider it important.


FAQ


Can I use your products in my commercial projects without any restrictions?

Yes, absolutely! You can use them in all kinds of content, including films, games, or YouTube videos, even for commercial purposes.


Will there be a problem if I upload a video to YouTube that contains music from Intersonic Sound?

No, it won't. The products are not registered with Content ID and are structured to not claim rights. You will not receive a copystrike warning for your channel.


Do you update your products?

There are products that we have updated and will continue to update. We may not update all of them, but the likelihood of us adding new content to your purchased product as a free update is very high.


What file format do you use?

We prefer 24-bit WAV files. If the package size becomes too large, we might consider 16-bit WAV, but we have not done this yet. For now, we have processed every product as a 24-bit WAV.