Extendable archer AI with a built in patrol component. Support for teams and multiplayer ready.
First Update: Backpedal and strafe run animations.
Next Update: Modified Firing Orders.
Advanced Archer AI comes multiplayer ready with support for teams and is designed to save you both time and energy. There are multiple behavior trees that can be influenced by modifying the archers state i.e. passive, alert, and aggressive. There are currently 7 Behavior trees and a re-usable patrol path component that allows for clean code when using the customizable patrol paths, each containing a set of patrol points that allow you to set the AI's movement speed and wait time. The behavior trees include aggressive (fight to death), flee, follow, guard, roam, idle, and patrol. Many of these trees behaviors are modified by the three states. You also have the option to toggle whether the AI will chase or attack the player, specifically when in an alert state. Advanced AI Archer uses retarget animations from Paragon's Sparrow, allowing the option for you to set up lean blend-spaces if you so choose. The bow itself is animated and the arrow attaches to the archers' hand socket, commands to extend and lower the bow are included as built-in events. Discord invite link is included in project feel free to join if you have any questions or suggestions or just want to say hi.
Features:
Number of Blueprints: 41+
Input: Keyboard and Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows