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Extended Save System - Advanced Checkpoints

MrArgost's Lab - Code Plugins - Oct 1, 2022
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Extended save system that lets you save every value from any object you want.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.1
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Tutorial Video (Coming Soon)

Blueprint Documentation

C++ Documentation

This system lets you save and load data at every Actor creation (when spawned/created/game startup) in every Actor you want. You can save every variable in Unreal and read it easily with the integrated functions! Just supply a variable name and a value for reading/writing. This system is exposed in blueprint and C++, ready for a fast and optimized integration in every scenario, even for AAA games. It comes with two main behaviours, one lets you choose when the writing happens, the another automatically writes data on file!

Technical Details


  • Ability to save every variable in every Actor with ease.
  • Fast and easy implementation, even in already started projects.
  • Get your saved variables only by writing the assigned name.
  • Multiple saving modes, overridables for single objects when needed.
  • Supports spawned Actors.
  • Compatible with every type of game.
  • Supports World Partition.
  • Powerful and optimized system. Ready for AAA games.
  • C++ Ready, it can be used in blueprint and code without issues.

Code Modules:

  •  AdvancedCheckpoints (Runtime)

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Windows/MacOS

Supported Target Build Platforms: All

Important/Additional Notes: