HDR light textures cubemap for add reflections studio & environment ambient lighting.
Used for adding reflections on objects with reflective surface.
Cube maps are used as additional or replacement for the main reflection from the scene. Depending on the application in actors.
The package contains point light sources that imitate lamps of complex shape and light walls for uniform filling of the scene.
Some cubemaps can be used to uniformly illuminate environments and rooms, eliminating light artifacts on walls in the form of color differences from reflections from the scene.
There are many similar light sources in the pack, but at the same time they can affect the reflections and illumination of the environment and objects on the stage in different ways.
Textures can be applied to the following cubemap-enabled actors:
Number of Textures:
Supported Development Platforms: