Anime Cyber Man and Android Woman

Project Vero - Characters - May 23, 2022

Anime Android Girl and Cyber Man - with optimized anime shader

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Why buy this over the competition? Because it includes and focuses on the anime shader to make your model look and feel like an anime character.

This package includes two androids (male and female) with minimal characteristics that showcase 4 material shaders that mimic the anime style. In addition, two other outline materials are provided based on performance needs.

The Material shaders were heavily optimized in terms of flexibility and performance.


Technical Details


  • 2 Skeletal meshes rigged to the epic skeleton
  • All models have 54 facial morphs
  • 2 Pose assets to change between T and A pose for easier retargetting
  • 4 Base materials for anime look
  • 2 Outline materials
  • A character blueprint with eye blink and eye/head following logic
  • Animation blueprints with eye and head following logic

Rigged: Yes

Rigged to Epic skeleton: Yes

Additional bones:

  • J_Sec_L_Bust1, J_Sec_L_Bust2 for left breast
  • J_Sec_R_Bust1, J_Sec_R_Bust2 for right breast
  • J_Adj_L_FaceEye and J_Adj_R_FaceEye for left and right eyes

IK bones included: Yes

Animated: Yes

Number of Animations: 12

Animation types: in place

Number of characters: 2

Vertex counts of characters:

  • male: 7168
  • female: 7347

Number of Materials and Material Instances:

  • 4 Base materials for anime shader and outlines
  • 4 base-set material instances derived from the previous materials for lit, unlit, subsurface and simple styles
  • 10 material instances, 2 outlines and 4 pairs for each aforementioned styles

Number of Textures: 24

Texture Resolutions:

  • 4x4 and 8x8 for dummy textures
  • 128x128 for backdrop texture
  • 512x512 for matcap rim texture
  • 4096x4096 for body and face texture
  • 2048x2048 for normal and emission map

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link