SummaryA modern ultra flexible interface for use in realistic projects. Helps to turn your project into an interactive stand-alone application. No blueprint programming knowledge required. This is a blueprint only project. No additional C++ code is used. Supports VR in PC mode. Supports Pixel Streaming and Touch Input.
Links
Features Video Sep-2023 (https://youtu.be/_ctjo1tjwLk)
Video Tutorials (Playlist - more to come soon)
Documentation (Written Reference - https://www.s-dot.de/php/projectcollection.php?collection=9)
Example Project:
UI3.3.2 Unreal 5.0 - September 2023 (https://drive.google.com/file/d/1s0eDaZPLEPORptGfNufoXxXynhEfGj0F/view?usp=sharing)
UI3.0 Unreal 4.27
Something not working?
- Have a look at the FAQ 3.2 in the Documentation (link below) for work arounds and fixes until an update arrives.
- Compile error in previous 2023 versions? - Please enable the Sun Positioning and OpenXR plugin.
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Detailed Description
Controls:
- Mouse, keyboard
- Touch
- Gamepad, VIVE and Oculus Rift controllers
- Move to Target mode
Interface:
- Modern minimalistic interface. Easy to use.
- Modular design with many design options
- Interface on a 3D Tablet for VR projects - Does NOT completely setup VR for your project!
- Works with Pixel Streaming
Features:
- Design Schemes and interactive material and mesh changes
- Lighting or Layout Scenarios
- Sequence Player
- Scene Travel connecting multiple units or buildings
- User management and save slots for design choices
- Accurate sun positioning and dynamic daylight changes
- Dynamic floorplan with quick access locations
- Settings for player movement, camera controls, and game quality
- Info screen with video player
Project Blueprints:
- Info Map contains floorplan and all data for the project.
- Variation Actor for connecting meshes or materials to the user interface.
- Location Actor for quick access locations
- Stairs Marker for Target Move
- 4 Game modes (Keyboard, Touch, Gamepad, VR)
Additional Info:
- Works with VR but does not enable necessary plug-ins or drivers for your headset.
- Works with Unreal 5 Lumen or Raytracing
- GPU or CPU Lightmass baking supported
- Inventory choices list available with separate file management plugin.
- UI widget colors, font and text or button sizes can be changed globally.
- Easy to translate with most text being located in 3 text arrays