Atmospheric House (Modular)

Finward Studios - Environments - Jul 21, 2021

High detailed atmospheric modular house available as clean and worn version. Day and night demo maps. More than 600 objects. Easy customization.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

<<<>>> PREVIEW VIDEO <<<>>> PREVIEW VIDEO 2 <<<>>> MODULARITY VIDEO <<<>>>

High detailed atmospheric modular house.

Super fast and easy to customize. Change your house from new and clean to old and worn with a single click. Build houses without the hassle of searching and drag & dropping house building meshes into map. Premade construction blueprints lets you change between meshes quickly and effectively.


New update adds one way doors, separate door knobs and hinges, new 90 degrees interior corner patch, UE5 demo scene fixes and UE5 version baked using GPU lightmass.

Technical Details

Please note: If you use default first person character, adjust character's Capsule Radius to 45 or lower to be able to walk through doorways. Maximum Loop Iteration Count needs to be set 2 000 000 for BP_Material_swapper to work correctly on demo scenes.

Features:

  • Construction blueprints for walls out/in/basement, floors/ceilings, roofs, porch, stairs and doors.
  • Material swapper blueprint: Change all map materials from clean to worn and vice versa.
  • Material swapper blueprint: Swap specific map material to another one.
  • Modular meshes work with grid snapping.
  • Clean and worn textures/materials for all objects.
  • Main house materials are tweakable; more or less worn look and adjustable paint color.
  • Doors, windows, drawers and cabinets have separate mesh components/blueprints and can be opened, but package does not come with playable opening and closing function.
  • Night demo map. (Old and worn look)
  • Day demo map. (New and clean look)
  • Approximately 1.1 million triangles in demo scene. (With disabled realtime lights and no culling)
  • Optimized lightning for games.
  • Demo maps use baked lightmaps. UE5 maps baked using GPU Lightmass. For Ue5 there is also lumen version of the night worn demo map. Lumen map requires higher end pc.


Number of Unique Meshes: 676

Collision: Yes, automatic and custom

LODs: For high triangle count objects only.

Number of Materials and Material Instances: 8 Materials, 219 Material instances

Number of Textures: 608

Texture Resolutions: Mostly 2k and 4k, few from 256 to 1k

Supported Development Platforms:

Windows: Yes

Mac: No

Important notes:

Maximum Loop Iteration Count needs to be set 2 000 000 from project settings for BP_Material_swapper to work correctly.