Austria Heightmaps

Mathew81 - Textures - Jan 9, 2022

207 PNG Greyscale Heightmaps with 1009 x 1009 resolution and 7 example maps

  • Supported Platforms
  • Supported Engine Versions
    4.21 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

NEW TRAILER

OLD TRAILER (landscape materials from this trailers are not included in this pack)


All my REAL-WORLD heightmaps/terrains, including this one, are UNIQUE on Unreal Engine Marketplace because:


  1. I use real-world data with the best possible resolution (most of the cases 1 meter horizontal precision and about 30 cm vertical precision). Resolutions higher than this are not possible because of the current technological limits.
  2. I am the only one who's real-world heightmaps PRESERVE the real-world SCALE
  3. My real-world heightmaps are not procedurally generated in some kind of software like World Machine or Gaea where a heightmap can be generated in minutes. Instead, I use pretty complex manual methods to transform the High Resolution Digital Elevation Models (DEM) into heightmaps which are in the end perfect copies of real terrains/landscapes. Because of this, creating a single real-world heightmaps can take up to 3 hours.
  4. My real-world heightmaps are the only heightmaps from UE Marketplace which simultaneously respect all the above statements.


This pack contains 207 heightmaps which will help you create in Unreal Engine, 207 real-world landscapes from Austria (more exactly Upper Austria). All 207 heightmaps have a 1009 X 1009 resolution (recommended by Epic) and each can be used to create 4 square km landscapes. The heightmaps are created from Digital Elevation Models with 0.5 meters precision so they look extremely realistic even if I used a low resolution. Because of this (small surface area and low resolution), this pack can be also used to create realistic landscapes for Mobile Games.

Using this pack you can recreate mountains, plains, landscapes with roads, footpaths, lakes, rivers from Upper Austria.


Step By Step instructions of how to integrate the heightmaps into your level:


1. Install one of the FREE plugins: "Export PNG" or "ILIAD"

2. Select in the Content Browser the PNG heightmap you want to use in your project

3. Right click on the selected PNG texture (heightmap) and select Asset Actions - Export (or ILIAD Actions - Export, in case you are using ILIAD)

4. Save the PNG heightmap to your hard disk (keep the same PNG format)

5. Open the map you want to import the heightmap into and select Landscape Mode

6. Choose option Import from file and select the previously exported PNG file

7. In order to keep the exact proportions of the real landscape, in the name of every heightmap you can find the X, Y and Z scales for that heightmap. For example, in the filename Austria53_XY_198_Z_45, the X and Y scale is 198 and Z scale is 45. So type the correct XYZ scales and then press Import to import the heightmap into your level.

8. Done! In a few seconds you should see the landscape...

This pack contains 7 Demo Maps.

If you prefer procedurally generated heightmaps instead of real world heightmaps, check my other packs HERE


If you like this pack, feel free to write a review and rate it. This will keep me motivated to create better and better assets. Thank you!

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  207 Real-World PNG Heightmaps from Austria (Upper Austria region)
  •  7 Demo maps

Texture Resolutions: (complete list)

  •  1009 x 1009 (207 textures)


Number of Unique Materials and Material Instances: 0

Number of Textures: 207

Texture Resolutions: (Please list all various texture resolutions): 1009 x 1009

Supported Development Platforms:

Windows: Yes

Mac: I don't have a Mac to test it

Documentation: Please check the description

Important/Additional Notes: If you want to create perfect copies of the real world landscapes, it is important to use the correct XYZ scales as explained above (Step 7). In the Demo levels, you might get some warnings generated by the fact that lighting is not built. If you want to get rid of them, you could add a Lightmass Importance Volume and build the lighting but I recommend keeping the lighting movable (both directional light and skylight ). Keeping the lighting fully dynamic, it is always best for large outdoor environments....