Simulate part of the automobile production process
支持UE5,UE5的PostProcessVolume -> GI和反射默认使用Lumen,请修改PostProcessVolume -> Global illumination -> Method -> None,PostProcessVolume -> Refiections ->Method -> Screen Space,如果不修改显示效果不佳。
UE5 is supported. UE5's postprocessvolume - > GI and reflection use lumen by default. Please modify postprocessvolume - > global illumination - > method - > none, postprocessvolume - > Reviews - > method - > screen space. If it is not modified, the display effect is poor.
The car was born at the birth point. After the installation of front door, rear door, hood and trunk on the assembly line, it finally reaches the lifting device, which is lifted to the high shelf. After reaching the high shelf, the car is destroyed, and the whole process ends.
YouTube : https://youtu.be/c6tx7vERYI0
BP_SpawnCar : A car is born at regular intervals
BP_PlayCarAni : Play the installation animation of car door, hood and trunk
BP_LiftingDevice : Lift the car from the ground to the shelf
BP_VehicleHoistControl : Management lifting device
BP_KillCar : Kill the car on the destination shelf
BP_Car : Automobile
Number of Unique Meshes: 56
Blueprints : 6
Collision: Yes
LODs: No
Number of Materials and Material Instances: 33
Number of Textures: 9
Supported Development Platforms: Windows