Blueprint Runtime Saving and Loading

Check out the description for more information about this course project from Unreal Online Learning.

  • Supported Platforms
  • Supported Engine Versions
    4.26
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Check out the associated course Blueprint Runtime Saving and Loading on the Epic Dev Community.


This course will introduce you to the Save Game system inside of Unreal Engine. We’ll start off by introducing you to Save Game Object and exploring the basics of how it is used to store data, load data, and process that data in Unreal Engine.  


We will then look at 3 examples of using the Save Game systems to get you up and running quickly with this feature. From a basic example looking at how the Save Game Object works in the engine to tracking the state of object changes such as picking up items or opening doors this course will get you on your way to keeping data stored between project sessions.

Technical Details

UE-Only Content - Licensed for Use Only with Unreal Engine-based Products

Compatibility: Unreal Engine 4.26

Documentation: Blueprint Visual Scripting