Blueprint Subsystem

Satheesh PV - Code Plugins - Apr 19, 2024

Create your own custom Blueprint Subsystems

  • Supported Platforms
  • Supported Engine Versions
    5.2 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Unlock the power of Unreal Engine like never before with this revolutionary plugin, designed to empower developers at every level. Introducing the ultimate solution for creating game instance and world subsystems effortlessly, right within Unreal Engine's intuitive Blueprint interface.


No C++ coding required!


All Blueprint Subsystems work identical to their C++ counterparts. That means they share the same lifetime as of C++ classes.

Technical Details

Features:

  • Create your own Subsystems in Blueprint.
  • Supports creating Blueprint Game Instance Subsystem.
  • Supports creating Blueprint World Subsystem.
  • All Subsystems can tick.
  • Easy to use functions to get subsystem anywhere in Blueprint.


Code Modules:

  •  BlueprintSubsystem (Runtime)
  •  BlueprintSubsystemEditor (Editor)


Number of Blueprints: 0

Number of C++ Classes: 8

Network Replicated: No. Not applicable.

Supported Development Platforms: All platforms that Unreal Engine supports.

Supported Target Build Platforms: All platforms that Unreal Engine supports.

Documentation: https://ryanjon2040.gitbook.io/blueprint-subsystem/

Important/Additional Notes: