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Boss AI Toolkit

Drix Studios - Blueprints - Aug 8, 2022

Create complex boss enemy AIs in minutes using a powerful ability and behavior system.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0 - 5.3
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

TRAILER - https://youtu.be/LwVGH7P3SmU

DISCORD - https://discord.gg/VeVfTcm


DISCLAIMER: This is an AI System with a focus on Boss enemies, which means the included Player Character here is NOT production-ready and is not meant to replace other player combat systems in the marketplace.


Update v.1.3.0 - https://youtu.be/yP096nEp0-0

Update v1.2.0 - https://youtu.be/ofX5eNshWXw


The Boss AI Toolkit is a simple to integrate and highly customizable boss fight creation system. Use it to create epic boss enemies for your game, whether it's an RPG or an FPS. Add different phases and attack patterns to your bosses using a flexible Ability system. It draws inspiration from games with a heavy focus on RPG boss battles and/or MMO raids.


It was made with existing projects in mind, so you should be able to use your own player characters with it.


NOTE: This product uses Epic demo content to function.

Technical Details

Features:

  • Boss phases and triggers.
  • Boss Ability system.
  • Boss blocking and dodging states.
  • Status Effects and Crowd Control system.
  • Wander and patrol behaviors.
  • Flying movement logic.
  • Collision shape traces such as sphere, cone, donut, and more.
  • Ground Telegraphs.
  • Directional hit reactions and dodges.
  • Enemy Boss examples.
  • Ability templates and examples.
  • Comprehensive Animation Blueprints.
  • Simple melee player combat system with blocking and dodging.
  • Multiplayer support.


Number of Blueprints: 72

Input: Keyboard and Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link to the documentation

Important/Additional Notes: