Quick Preview (Interactive) ※Please note that weapon and vehicle models are not included in the sale.
This asset is composed of various 81 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
Car_Stand_To_GetOn_To_Driving
Car_Driving_Loop
Car_Driving_To_GetOff_To_Stand
Car_BareHands_Stand_To_Carjacking_A
Car_BareHands_Stand_To_Carjacking_B
Car_Pistol_Stand_To_Carjacking_A
Car_Pistol_Stand_To_Carjacking_B
Car_Rifle_Stand_To_Carjacking_A
Car_Rifle_Stand_To_Carjacking_B
Car_1H_Weapon_Stand_To_Carjacking_A
Car_1H_Weapon_Stand_To_Carjacking_B
TractorTrailer_Stand_To_GetOn_To_Driving
TractorTrailer_Driving_Loop
TractorTrailer_Driving_To_GetOff_To_Stand
TractorTrailer_BareHands_Stand_To_Carjacking_A
TractorTrailer_BareHands_Stand_To_Carjacking_B
TractorTrailer_Pistol_Stand_To_Carjacking_A
TractorTrailer_Pistol_Stand_To_Carjacking_B
TractorTrailer_Rifle_Stand_To_Carjacking_A
TractorTrailer_Rifle_Stand_To_Carjacking_B
TractorTrailer_1H Weapon_Stand_To_Carjacking_A
TractorTrailer_1H Weapon_Stand_To_Carjacking_B
SchoolBus_Stand_To_GetOn_To_Driving
SchoolBus_Driving_Loop
SchoolBus_Driving_To_GetOff_To_Stand
SchoolBus_BareHands_Stand_To_Carjacking_A
SchoolBus_BareHands_Stand_To_Carjacking_B
SchoolBus_Pistol_Stand_To_Carjacking_A
SchoolBus_Pistol_Stand_To_Carjacking_B
SchoolBus_Rifle_Stand_To_Carjacking_A
SchoolBus_Rifle_Stand_To_Carjacking_B
SchoolBus_1H_Weapon_Stand_To_Carjacking_A
SchoolBus_1H_Weapon_Stand_To_Carjacking_B
KickScooter_Stand_To_GetOnIdle
KickScooter_GetOnIdle_To_RideIdle *
KickScooter_Riding_Loop *
KickScooter_RideIdle_To_GetOff *
KickScooter_GetOff_To_Stand
KickScooter_BareHands_Stand_To_Carjacking_A
KickScooter_BareHands_Stand_To_Carjacking_B
KickScooter_Pistol_Stand_To_Carjacking_A
KickScooter_Pistol_Stand_To_Carjacking_B
KickScooter_Rifle_Stand_To_Carjacking_A
KickScooter_Rifle_Stand_To_Carjacking_B
KickScooter_1H_Weapon_Stand_To_Carjacking_A
KickScooter_1H_Weapon_Stand_To_Carjacking_B
KickScooter_PickUp_To_Idle
Bicycle_Stand_To_GetOnIdle
Bicycle_GetOnIdle_To_RideIdle *
Bicycle_Ride_Leisure_01_Loop *
Bicycle_Ride_Intense_01_Loop *
Bicycle_Ride_LeisureIdle_To_IntenseIdle *
Bicycle_Ride_IntenseIdle_To_LeisureIdle *
Bicycle_RideIdle_To_GetOff *
Bicycle_GetOff_To_Stand
Bicycle_BareHands_Stand_To_Carjacking01_A
Bicycle_BareHands_Stand_To_Carjacking01_B
Bicycle_BareHands_Stand_To_Carjacking02_A
Bicycle_BareHands_Stand_To_Carjacking02_B
Bicycle_Pistol_Stand_To_Carjacking_A
Bicycle_Pistol_Stand_To_Carjacking_B
Bicycle_Rifle_Stand_To_Carjacking_A
Bicycle_Rifle_Stand_To_Carjacking_B
Bicycle_1H_Weapon_Stand_To_Carjacking_A
Bicycle_1H_Weapon_Stand_To_Carjacking_B
Bicycle_PickUp
Motorcycle_Stand_To_GetOnIdle
Motorcycle_GetOnIdle_To_RideIdle *
Motorcycle_ThrottleOn *
Motorcycle_Riding_Loop *
Motorcycle_Riding_To_GetOff *
Motorcycle_GetOff_To_Stand
Motorcycle_BareHands_Stand_To_Carjacking_A
Motorcycle_BareHands_Stand_To_Carjacking_B
Motorcycle_Pistol_Stand_To_Carjacking_A
Motorcycle_Pistol_Stand_To_Carjacking_B
Motorcycle_Rifle_Stand_To_Carjacking_A
Motorcycle_Rifle_Stand_To_Carjacking_B
Motorcycle_1H_Weapon_Stand_To_Carjacking_A
Motorcycle_1H_Weapon_Stand_To_Carjacking_B
Motorcycle_PickUp
*(No Finger Animation)
Rigged to Epic skeleton: Yes
Number of Animations: 81
Animation types: Root-Motion
Number of Characters: 1
Vertex Counts of Characters: 106462
Number of Materials and Material Instances: 3
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Some clips do not have finger movement.