The customizable assault light machine gun with animation and sound.
Realistic assault light machine gun with attachments. The project contains example blueprints for assembly.
One customizable assault light machine gun has two mesh options - combined with magazines and cartridges, and separately with them, multiple holo sights, laser/flashlight, compensator, and silencer. Due to customization, you can get different views of weapons.
You can also customize the accuracy of the weapon.
This project uses a material layering system, so you can give your weapon a different look with different patterns. You can also change only a tint.
Animated for the first person.
Important Note: All projects of the "CG series" are based on a common platform, but are not uniform. Each project has a specialized logic of its own one. The project was conceived not as a complete one, but as an asset pack. So that users can take animation and weapon models for themselves in a more advanced project. The blueprints for this project are configured for presentation only. But advanced developers can improve it.
How to upgrade your UE4 Project to UE5: https://dev.epicgames.com/community/learning/talks-and-demos/J5q/upgrading-your-project-to-ue5
This pack consists of two skeletal meshes of weapons - one combined with a magazine and cartridges, and a separate one.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Number of Meshes: 27 ( 4 SK, and 23 SM).
Collision: Yes. Custom.
Vertex Count: 70 - 21184 vertices per mesh.
Animations: FP character has 42 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapons have 12 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
As well as animation of weapon jamming.
Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 19 Material instances, and 21 Material instances variations.
Number of Textures: 50 textures, 8 reticles, 25 patterns.
Texture Resolutions: 3 - 4096x4096, 18 - 2048x2048, 15 - 1024x2048, 12 - 1024x1024, 1 - 200x200, 1 - 64x64.
Supported Development Platforms: Windows
Important/Additional Notes: HDRIbackdrop was added for the example map, so be sure to enable support for the HDRI plugin.