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Chaos Destruction Demo

Epic Games - Jul 16, 2019

Warning - Requires a compiled Source Build of 4.23-4.26. Example project with several maps and examples on how to use the new Chaos Destruction tools.

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.
Warning - This project requires you to download the Unreal Engine Source code from GitHub and compile a Source Build of 4.23-4.26. It will not work with the pre-compiled version from the Launcher. You will also need to enable Chaos; please see this guide for more information.

If you are using the 4.26-Chaos build, use this guide for information on how to setup your project.

This project is available in a Beta state. Features available in Beta give you the opportunity to learn how they work, plan your pipeline, and create test content. You should use caution when shipping with features in this state as they may not be optimized for performance or stability and may not be available on all platforms. We support backward compatibility for assets, and the APIs for these features are stable.

The Chaos Destruction Demo project shows examples of how to use the new Chaos tools to create massive-scale levels of destruction while giving you an unprecedented level of control over the creation of your content. It contains several maps with demo stands that break down the tools along with example use cases.

Learn about the new Geometry Collections asset and how it is used:

- To create destructible objects,
- Different ways to Fracture objects
- How fractured pieces can be clustered together for better control
- To establish relationships with the Connection Graph
- How Fields can be used to control any attribute on any part of your Geometry Collection.

You can also refer to the documentation pages for more information on the Chaos system.

Technical Details

Read Documentation