This is a full character wound system including wound decals that spread color over time, a flesh wound system that lets you add custom wound meshes or use the ones provided, spurting blood and decals for blood splatter.
This is a full character wound system including wound decals that spread color over time, a flesh wound system that lets you add custom wound meshes or use the ones provided, spurting blood and decals for blood splatter.
Demo includes:
Demo version with UE4 mannequin
Mannequin with walking, running and idle animations
Shooting system with aiming crosshair design
2 wound meshes and 1 blood drop mesh
Blood splatter decal materials
Features:
Works fully with animations
Flesh wound system allows custom wound meshes
Works with Metahumans and with other character meshes
Works with UE4 and UE5 mannequins
Number of Blueprints: 2
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows
Documentation: https://drive.google.com/file/d/1DGXPpWoZEvDmupdlliPOb5gN3GlU3J6f/view?usp=sharing
Important/Additional Notes: There is a small performance hit, only when the character is initially hit.