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Complete Menu System (Singleplayer)

Ezitna - Blueprints - Sep 30, 2022

In this Complete Menu System you'll find a main menu and an option menu composed of modifiable templates. All parameters are already configured and ready for use.

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  • Supported Platforms
  • Supported Engine Versions
    4.19 - 4.27, 5.0 - 5.1
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This is the Singleplayer version of the Complete Menu System (With multiplayer)

Documentation | Integration Video (Old) | Integration Video

Example Demo | Showcase Video (Old) (Same but without multiplayer option)

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Here you will find a complete main menu that allows you to create/continue/load your game, display the news of your game, display the credits of your project and many more features...

This asset includes full gamepad support with an options menu that includes all the settings you'll need to configure your controls, audio, graphics, key bindings, and more...

The widgets you'll need to configure your controls, graphics, audio, and game settings are already pre-made and ready to use.

Easy to use, this asset is flexible and editable, this asset is documented with comments and fully functional, the menu is ready to be integrated into a game, the asset does not need many changes, adapt titles, game settings and inputs to your project.

100% blueprint, no c++.

Technical Details

Supported Input Devices: Keyboard, Mouse and Xbox 360 Gamepad.

Beware, can override project inputs.

List of features :

  • Multi Language Support.
  • Complete game menu ready to use (Not need many changes, adapt titles, game settings and inputs to your project).
  • Pre-made widgets, easy to customize.
  • Level selector (Since 1.23).
  • Create, Continue, Load a game.
  • Pause menu with option menu.
  • Keyboard/Mouse and Gamepad, binding at runtime.
  • Graphic, Video and Audio setting, change at runtime.
  • Settings are saved on disk and re-applied when game start.
  • Blueprints and widgets allow you to change your settings (Control, Audio, Display, Graphic and Gameplay).
  • Create new Action/Axis mapping.
  • Create new Graphic/Display setting.
  • Create new Sound setting.
  • Create new Interface & Gameplay setting.
  • Rename for keybinding shortcut.
  • Can block an input type (Example: only Gamepad).
  • Full Keyboard/Mouse and Gamepad support.
  • Credits.
  • Easy to use and customize.
  • Clean Blueprint with comments.
  • Optimized.

Technical Details :

  • Number of Function Blueprint: 1
  • Number of Interface Blueprint: 1
  • Number of Character Blueprint: 1
  • Number of Component Blueprint: 1
  • Number of Game Instance Blueprint: 1
  • Number of Blueprint: 3
  • Number of Widget Blueprint: 23
  • Number of Save Game Blueprint: 2
  • Number of Structure: 16
  • Number of Enumeration: 16
  • Number of Textures: 17
  • Number of Materials: 4
  • Number of Sound Class & Mixer: 4
  • Number of Wave & Cue: 6