Don't miss out on this opportunity to add the Dracula Lord of Vampires to your collection. Order now and let the bloodthirsty saga begin! π¦ππ©Έ
π Halloween Special π
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Introducing the most captivating and realistic Transylvanian vampire character, straight out of a Gothic horror saga! Meet Count Dracula, the iconic undead bloodsucker who will send shivers down your spine.
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π¦ Unveil the Legend:
Step into the world of darkness with our meticulously crafted 3D character model of Count Dracula. This humanoid creature is not just another vampire - it's the Lord of all vampires, the ultimate bloodsucker, and the stuff of nightmares.
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π π§ββοΈ A Saga of Horror:
Count Dracula's story is a timeless novel that has chilled generations. Now, you can bring this malevolent vampire to life in your own projects, be it for gaming, animation, or any creative endeavor.
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π©Έ Realistic and Rigged:
Our Count Dracula model is not just realistic; it's rigged and ready for action. With seamless animation capabilities, you can make this menacing character the boss of your horror-themed world. π·οΈ
Successful development to you!
Attached video (Wear ear protection!) (Animations, Rigs)
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Rigged: Yes (project with attached rigs files Maya, Cinema 4D, 3DsMax in source folder)
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 40
Animation types: In-place / RootMotion
Number of characters: 1
Vertex counts of characters: 13623
Number of Materials and Material Instances: 7/7
Number of Textures: 34
Texture Resolutions: 4096x4096
Supported Development Platforms: Windows: Yes, Mac: Yes
Documentation: Link the documentation
Important/Additional Notes: EpicSkeleton contains additional bones:
VampireDracula β (eye_L, eye_R, eye_2_R, mouth_01, wings_main_l_01, wings_l_01-04, feather_main_l_01-05, feather_left_l_01-07, feather_right_l_01-04, wings_r_01-04, feather_main_r_01-05, feather_right_l_01-07, feather_right_l_01-04, skirt_l,f,r,b_01-06, upperarm_twist_02_r, upperarm_twist_02_l, pinky_reg_01-02_l,r, ring_reg_01-02_l,r, middle_reg_01-02_l,r, index_reg_01-02_l,r, thumb_reg_01-02_l,r)
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