AAA quality submachine gun with 4K PBR textures, 3 LODs, VFX, SFX, FPS animated arms and environment props.
It's a submachine gun (9x19). Weapon has a modular structure and consists of separate meshes: body (static & skeletal), stock (static & skeletal), iron sights (static), hand stop (static), Picatinny rail (static) for parts permutability with our packs. Materials: monochrome - black, sienna, camo - modern, desert, winter, woodland; supports scratch intensity, color, camo colors parameters. Each arms animation take has 3 versions depended on left hand position (handguard, angled grip, folding grip).
Rifle case animations:
1) Bind axis mappings in project settings similar to official FPS template:
2) Set in project settings "Near Clip Plane" to 2.0
For best animation retargeting results to UE Mannequin follow this steps:
1) Go to UE Mannequin’s (target) skeleton hierarchy, click “Options” (top left), check “Show Retargeting Options”. All bones should be set to “Skeleton”, except ik_hand_root, ik_hand_gun, ik_hand_l, ik_hand_r – set them to “Animation”. Read more about this operation at UE Docs.
2) lowerarm_twist_01_<side> are keyframe animated to 100% of hand_<side> non gimbal locked roll rotation. To avoid improper lowerarm deformations for target skeleton:
1.0.0 - October 14, 2021
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Number of Unique Meshes: 22
Scaled to Epic skeleton: Yes
Collision: Yes, custom
Number of Materials and Instances: 20 Materials, 73 Material Instances
Number of Textures: 114
Texture Resolutions: 256x256, 512x512, 1024x1024, 2048x2048, 4096x4096
Number of Particle Effects: 3
Number of Animations: 145
Number of Audio Waves: 47 Stereo, 47 Mono
Number of Audio Cues: 15 Stereo, 15 Mono
Supported Development Platforms:
Important/Additional Notes: Includes blueprints (Playable demo)