Dismal room with random oldish props as paintings, pots, pans and taxidermy.
Features:
29 Static Meshes
Collision: Yes, automatically generated
Vertex Count: < 1k x 2 / < 10k x 14 / < 20k x 8 / 25-50k x 5
LODs: 3 x 1LOD / 22 x 3LODs / 4 x 4LODs
Number of Materials and Material Instances: 6 Materials / 29 instances
Number of Textures: 59
Texture Resolutions: 4 x 1k / 2 x 2K / 53 x 4k
Supported Development Platforms: Tested with win 64
Levels: 2 (demo and overview)
1 simple particle emitter (not Niagara)
4 BP's
-Bp for placing instanced chairs
-BP for placing meshes
-Camera shake
-simple cobwebs placer