A fully procedural race track system. Easily adapt your landscape, your masks, and decals for a whole new track everytime.
"Chaos Vehicles Plugin" is required to run the demo in Unreal Engine 5."
Spline Blueprint System: Allows you to create procedural content using a simple spline, with lots of customization.
-expand & narrow mesh scales along the spline for the perfect fit.
-stack meshes a top each other
-create cuts along the spline, make empty space or use custom mesh
-spawn custom meshes at the begining and the end of the spline
-get the tangent of the points, spawn custom meshes at the tangent 0 points
Material Layering System: Various ways to create layers and blend them.
Using multiple UV's to easily customize the assets to your needs.
Number of Blueprints: 9 (4 prefab stadiums)
Number of Meshes: 83 Static (3 vertex animated characters, 4 foliage)
Number of Materials: 5 (1 LayerMaster, 1 Decal, 1 Landscape, 1 Water, 1 Vertex Animation)
Number of Material Functions: 14
Number of Material Layers: 11
Number of Material Layer Blends: 8
Number of Material Instances: 84
Number of Textures: 109 (+1 HDRI)
Texture Resulotions: Mostly 4k for tileables, compressed with power of two, 1&2k for masks and decals.
Includes variations in packing for optimization with 2 channel normals.
Collisions: Yes
HDRI texture downloaded from hdri-haven.com