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Dungeon Generator

Orfeas Eleftheriou - Code Plugins - Nov 18, 2021
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An easy to use dungeon generator

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Auto Generation Showcase with provided data

Auto Generation Showcase with misc assets - These assets are part of another asset pack and are not included in the plugin.

Dungeon Generator Plugin provides a quick and easy way of generating a dungeon using minimum amount of assets which is great for prototyping! All you need is a single floor tile mesh and a wall mesh which extents along your tile's width. Once you provide these two properties in the Dungeon Generator Actor provided in the plugin you can generate a dungeon with no coding at all!

The plugin contains with some meshes and materials which will allow you to generate some dungeons without any additional assets. Moreover, a Data Table defining some Room Templates is also included. Room Templates are great for generating different rooms (to avoid a repetitive looking pattern) inside a dungeon!

The Generator can be run in either Editor or Runtime mode. All the required properties and functions are available in both C++ and Blueprint code. Last but not least, you get all the source code in case you want to create additional modifications to the system.

Technical Details


  • Tiled Dungeon Generation both In-Editor & Runtime
  • Level generation using a set of static meshes for floor tiles and walls
  • Room templates, used to place "rooms" inside the generated dungeon

Code Modules:

  • DungeonGeneratorPlugin (Runtime)
  • DungeonGeneratorEditorMode (Editor)

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows (should be possible to build on all platforms)

Supported Target Build Platforms: Windows (should be possible to target all platforms)


All of the code is documented and open-source. You can also get the plugin from my GitHub repository.