October Free Content now available!

Dynamic Servers Sub-system

4.71 out of 5 stars(7 ratings)
  • 71%
  • 29%
  • 0%
  • 0%
  • 0%

Dynamic servers sub-system is a plugin that helps in scaling your game players to the order of thousands by providing horizontally scalable approach, benefiting from latest cloud technology.

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Dynamic servers Sub-system is a blueprints plugin that helps in scaling up your game's maximum number of players, by dynamically spinning, terminating, and restarting UE4 servers in order to hold all the players simultaneously. It offers replicated portals and dungeon instantiation. Being a sub-system means that you need the bare minimum effort to integrate it into your system.

Technical Details



  • Horizontally scalable
  • Dungeon instantiation by ID for party
  • Multi-regional servers (e.g EU-1,US-1,US-2)
  • Dynamic player spawning locations
  • Time synchronization across servers
  •  Full Blueprints support
  • Support Linux and Windows VPSs (X86 & ARM64)
  • JWT protected Authorization
  • per-Level players limit

Code Modules:

  • DSSLite (Runtime)

Number of Blueprints: 16

Number of C++ Classes: 3

Network Replicated: Yes

Supported Platforms: Windows, Linux, Android


Important/Additional Notes:

Demo project: Link

DSS server: Link

Tutorials series: Link

Discord channel: Link