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EasyBallistics Plugin

mookie - Code Plugins - Apr 6, 2021

Simple and realistic ballistics simulation plugin.

  • Supported Platforms
  • Supported Engine Versions
    4.12 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Preview: youtube.com/watch?v=LZwFdqcqY3A


Works with both Blueprint and C++


Features:

Bullet actor:

-External ballistics - simulating, gravity, drag, wind

-Travel time

-Ricochets

-Wall penetration

-Affected by physics material

-Ballistic curves and variable air density

-Object Pooling


Emitter component:

-Multile fire modes - automatic, semiauto, burst, manual charge

-Cone and velocity spread

-Unloading and reloading, optionally retaining chambered bullet

-Magazines can contain multiple bullet types

-Multiple submunitions per shot (shotgun)


-Full multiplayer support with custom movement replication.

-Example project included

Technical Details

Works by doing line traces along the path of the bullet. On impact it does additional forward or back trace to check the thickness of the obstacle and passes through if it isn't too thick. Plugin also includes a "barrel" component that handles spawning bullet actors. Bullet actors have custom replication code that only synchronizes their locations and velocities on impact, the rest is locally predicted.

Example Project: drive.google.com/open?id=0B20tIRBAcOlsLXB0WUxVaGhJd2s
Tutorial Playlist: youtube.com/playlist?list=PLpdNKDbSpbwWSuayxEXsQc63Znn9WpQv4