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European Alleys

Anil Isbilir - Environments - Jan 22, 2022

A small European city section with day and night versions

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Complete Project
    This product contains a full Unreal Engine project folder, complete with Config files, Content files and .uproject file, which can be used as a template to create a new project.

Demo video "Day": https://youtu.be/o-gxHftzh1Q

Demo video "Night": https://youtu.be/XGxtyhCCPyY

Blueprint showcase video: https://youtu.be/18a0dlPyOZU


A game environment with hundreds of assets and customizable blueprints.

Contains separate day and night demo maps, blueprints for easy placement and randomization options.

You can create custom buildings using modular assets and make use of blueprints to randomize (See BP showcase video)

For better visuals enable "distance field ambient occlusions" for the demo scenes (from engine settings)


Technical Details

Features:

  •  High number of quality assets.
  •  Modular building meshes, street assets
  •  Customizable blueprints; spline street creator, parking lot and park randomizers, toggleable streetlights, customizable building variations, surface snapping for cars and street props.
  • Demonstration scene makes use of distance fields, all assets optimized for distance field AO
  • Weather effects are all in single post process material. Easy to disable or use in another project.


Number of Unique Meshes: 224

Collision: Yes, custom

Vertex Count: 11,126 to 566,732 for complete buildings. Varied for assets. (max 7676)

LODs: Yes

Number of Materials and Material Instances: 79

Number of Textures: 168

Texture Resolutions: mostly 4096x4096, 2048x4096 for tree atlases, 512x512, 1k and 2k for effects.

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Link : https://youtu.be/18a0dlPyOZU


Important/Additional Notes:

-For better visuals enable "distance field ambient occlusions" for the demo scenes (from engine settings)

-Check "two sided distance field" for new buildings to eliminate potential distance field related anomalies.