EveryGen - ISM Procedural Plugin

Fast creation of patterns for procedural generation based on Instanced Static Mesh.

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

You can create and save templates for generating Instanced Static Mesh using a convenient constructor and several Blueprint nodes.

Technical Details

Release Notes:

5.1. or newer:

  1. FTransforms can be generation in the background thread now
  2. ISM spawn can be split into several frames
  3. Updated EveryGen Editor
  4. Existing nodes have been renamed
  5. Some functionality has been removed: bUniqueRandomize, generate by count/name/dimension
  6. Some bugs was fixed
  • V.2.1:
  1. Fix Async generation


  • V.1.01:
  1. Fix individual transform center for higher dimensions
  • V.1.02:
  1. Added support for Android and Linux
  2. Added support for single-threading (BP's and EGEditor)
  • V.1.03
  1. Fix single-threading for SpawnTransformsByOthers


Features:

  • Convenient creation of a generation template Instanced Static Mesh in a special constructor Actor
  • Easy setup of FTransforms randomization
  • Saving templates in a DataTable with the ability to edit later
  • Multithreaded and async generation of FTransforms
  • The ability to combine different templates for generation
  • ISM spawn can be split into several frames


Code Modules: EveryGen(Runtime)


Number of Blueprints: 0

Number of C++ Classes: 4


Supported Development Platforms: Win64

Supported Target Build Platforms: Win64, Linux, Android


Documentation:

V.1.0

V.2.0