.exe Extension

BrokenArm Studios - Code Plugins - May 13, 2022

This plugin allows to execute, terminate and list .exe files within blueprints.

  • Supported Platforms
  • Supported Engine Versions
    4.27, 5.0
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
Version: V.2.1 5.0 / V.2.1 4.27


This plugin allows you to execute/terminate/list .exe files within blueprints.


When I finished developing my first game, I wanted a launcher for it. It bothered me that it is not possible to not start another .exe file with blueprints. Meanwhile I have more than 5 years of Unreal Engine experience and have used my knowledge to create this plugin.


Changelog:

Version 2.1

  • Added backward compatibility for Unreal Engine 4.27


Version 2.0

  • New node: 'Get Process Informations'
  • Strucutral rework in code
  • Added keywords
  • Added node descitptions
  • 'List Processes' node got completely reworked
  • 'Exe Executor' node has now a return bool
  • 'Exe Terminator' node has now a return bool
  • Optimized code


Version 1.0

  • Release with 4 nodes


Discord Server/Support: Join the official BrokenArm Studios Community Server

Documentation: View

Contact/Support: brokenarmstudios@gmail.com

Technical Details

Features (All Nodes):
  •  Exe Executor

=> Executes any .exe file

  •  Exe Terminator

=> Terminates any .exe process

  •  List Processes

=> Lists all currently running processes

  •  Is Process Running

=> Determines if a process is running

  • Get Process Informations

=> Gets Process Informations like the number of Threads or PID/PPID


Code Modules:

  •  ExeExecutor, Runtime


Number of Blueprint Nodes: 5

Number of C++ Classes: 1

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: View