Realistic 3d hands model for games from the first person or other. UE4 Rig and UE5 Rig. Control Rig. Easy retargeting!
Realistic 3d hands model for games from the first person or other. Control Rig. Easy retargeting!
Easily create your own animation or edit the finished one with Control Rig!
Full compatibility with Epic Skeleton UE5 version.
Full compatibility with Epic Skeleton UE4 version.
Video presentation: https://www.youtube.com/watch?v=uA2SJJ38-Bk
I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.
Note! To use Control Rig, activate the Control Rig plugin!
- correction of fingers (a common problem when retargeting animation);
- correction of deformity in the areas of wrist rotation (a common problem);
Tutorial on how to fix the problem with turning the arm (wrist) using Control Rig
https://www.youtube.com/watch?v=5z-hyV0OQL0
Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.
If you need a Blender file with FK Rig and UE5 rig for edits or animation creation, write to the mail(fenixra77@yahoo.com) Watch the video here https://www.youtube.com/watch?v=V0KVkRw4X9s
For any questions, write to us: fenixra77@yahoo.com
Rigged: (Yes)
Rigged to Epic skeleton: (Yes) UE4 rig and UE5 rig
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) Demo
Number of characters: 1
Vertex counts of characters: 13,110
Number of Materials and Material Instances: 7 and 37
Number of Textures: 53
Texture Resolutions: 4k
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes: additional bones: u_triceps_r, u_triceps_r; u_biceps_r, u_biceps_l; u_elbow_r,u_elbow_l; u_hand_correct_r,u_hand_correct_r; u_weapon_r, u_weapon_l;