Frames & Photos Pack

Raffaele Barontini - Props - May 23, 2022
Not Yet Rated

Collection of 12 Frames, 18 photos and 10 different materials, easy to mix and adjust

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Frames & Photo Pack - YouTube visit the link for a preview video.


The pack contains:

  • 3 main frame types "Square", "Horizontal" and "Vertical"; 
  • each type comes with 4 different variations, for a total of 12 unique frames;
  • 1 Master Material, 10 material instances per frame type (a total of 30 material instances);
  • Each material instance is composed by 3 texture maps, 4k resolution, "Base Color", "OcclusionRoughnessMetallic", "Normal Map" and 1 photo/image;
  • 1 material slot, tint and photo change/adjustment with material instance parameters (No blueprints required).


Adjust frame colors and photo tiling with the material instance parameters, chose from a total of 120 frames and materials combinations, and add variation, changing tints to the frame, inner border and the image background.

Chose between 18 beautiful and ready to use photos by Laura Messina, or simply add one of yours.


Visit Laura Messina's profile at following links: LAURA MESSINA PHOTO *LMP* - home (weebly.com) / Laura | Flickr

Technical Details

Quick tutorial: add your images to the frame - YouTube (follow the link for a quick video tutorial on how to add your images to the frame)

  • If you want to add your images: simply drag the image in the content browser, and you will find a "Photo" tab in the material instance to quickly add it to the frame.
  • If you want to keep using the tint change behind the photo: add an alpha channel to the image borders, and set X-axis and Y-axis tiling method to "clamp";

then easily adjust the image as you need with tiling parameters in the material instance.

  •  All meshes share the same UVs
  •  Custom LODs and Lightmaps
  •  Tint and Photo change are Vertex Color based
  • PBR textures

Number of Unique Meshes: 12

Collision: Yes, automatically generated

Vertex Count: LOD0 1434, LOD1 1084, LOD2 566, LOD3 98

LODs: Yes, 4 handmade LODs

Number of Materials and Material Instances: 1 Master Material, 30 Material Instances

Number of Textures: 30

Texture Resolutions: 4k

Supported Development Platforms:

Windows: Yes

Mac: No