The i3D.net Game Client SDK for UE4/UE5 provides an easy way for your game clients to communicate with our Game Hosting Platform in order to get the current ping information and statistics between the game client and i3D.net server locations.
The i3D.net Game Client SDK for UE4/UE5 provides an easy way for your game clients to communicate with our Game Hosting Platform in order to get the current ping information and statistics between the game client and i3D.net server locations.
The i3D.net Game Hosting Platform supports game server deployments on our Bare Metal, with additional scaling into multiple Public Clouds (GCP, AWS, Azure), ensuring you never run out of capacity, even on those unexpected moments. With a rapidly growing global coverage, you can place your game server as close to your community members as possible.
The i3D.net Game Hosting ecosystem brings additional benefits, where you can make use of our anti-DDoS solutions, anti-cheat, and CDN for global build and game client distribution.
Features:
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms: Windows 32-bit (for UE4 version only), Windows 64-bit, Linux
Supported Target Build Platforms: Windows 32-bit (for UE4 version only), Windows 64-bit, Linux
Example Project: Included in the plugin & on GitHub
Important/Additional Notes: -