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Grapple Hook + Pull (Multiplayer)

Kirosho - Blueprints - Nov 28, 2021

Grapple Hook + Pull (Multiplayer) - Supports Third Person and First Person

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Demo: Video / Build (Windows) (1.2.0)

Tutorial: Third Person / First Person

Grapple Hook Component:

based on camera direction to move character and uses a hook origin as start position.

New feature: you can pull server replicated objectives or a player character (based on a configurable tag)

Update 1.2.0:

  • Added a new option to enable pull server replicated objectives (also player characters).
  • Added a new interface with some useful events to implement and extend on your own character caster.
  • Fixed some validations and minor bugs reported.
  • The directories have been organized.

Update 1.1.0:

  • Grapple Hook can work on dynamic replicated moving and rotating objectives.
  • Added customization example in the cable component (metallic style).

Technical Details

Animations included: 4

(Basic animations only to demostrate state usage, NOT for production)

  • Anim_ThrowGrappleHook
  • Anim_OnGrappleHookHit
  • Anim_GrappleHookLoop
  • Anim_PullLoop

SFX Included: 3

(Basic sound effects only to demostrate how to use it on grapple hook states)

  • GrappleHookProHit.wav
  • GrappleHookProLoop.wav
  • ThrowGrappleHookPro.wav


  • Projectile Hook and Cable Component can be customized.
  • You can move your character to objective location (normal grapple hook).
  • You can pull server replicated objectives (also player characters).
  • Easy Integration (There are video tutorials).
  • Supports Third Person and First Person.
  • Supports Multiplayer (Dedicated Server / ListenServer).
  • Fully based on Blueprints.

Number of Blueprints: 8

Network Replicated: YES

Supported Development Platforms:

  • Tested and Developed on Windows (x64)

Documentation: HERE

Discord: HERE