Hammerhead Shark with Spline System

Etherion Designs - Characters - Jul 28, 2021

This Hammerhead comes with a procedural spline animation system, and opens its mouth when it nears the player!

  • Supported Platforms
  • Supported Engine Versions
    4.16 - 4.27, 5.0 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Video Trailer (Old version. See Demo for New Version)

Download Demo

Spline System Tutorial


The Hammerhead Shark Pack comes with a procedural spline animation system that produces dynamic acceleration, turning and rolling along splines. The Sharks mouth also optionally opens when it nears the player.


The package includes a swimming animation, an idle animation, Left & Right Poses & a mouth open pose used for blendspace animations. It comes with 4 LODs, Dry & Wet Materials, and a range of adjustable blueprint settings allowing maximum customization.


The Material parent has been planned in advance to allow maximum tweaking so you can adjust the shark's color with complete control.


Additionally, a demo scene has been included with Underwater PostProcess Settings, Caustic Lighting, Fog, & Depth of Field, along with many Sharks with their paths set up, demonstrating what can be accomplished with the Shark's Spline Blueprint.


This asset now also supports Vertex animation and works with the Fish School System 2 and Fish School System


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Technical Details

Features:
  • A realistic Physics Asset for ragdoll effects
  • A Hammerhead Shark Spline Blueprint
  • Caustic Lighting Material
  • A Hammerhead Shark Static Mesh
  • A BlendSpace combined with 4 Animations
  • 1 Parent Material and 2 Material Instances (wet & dry)


Spline Animation Blueprint controls:

  • Starting Distance along spline
  • Toggle dynamic speed or maintain a constant speed.
  • Toggle whether mouth opens near player
  • Shark Scale
  • Show Spline
  • Animation Playrates for slow and fast
  • Animation Acceleration & Deceleration
  • Distance for mouth to start opening
  • Timing for how long to swim slow and fast
  • Movement speed acceleration & deceleration
  • Movement speeds for slow and fast
  • Intensity of rolling around corners
  • Non-Dynamic speed, playrate & intensity
  • Roll, rotation & movement smoothing values


Scaled to Epic Skeleton: Yes

Rigged: Yes

Rigged to Epic Skeleton: No

Animated: Yes

Number of Characters: 1

Number of Animations: 5

Animation Types: In-place

Materials and Material Instances: 5

Vertex Counts of Characters:

LOD0=3165

LOD1=1614

LOD2=1203

LOD3=364


Texture Resolutions:

2x4096

1x2048

2x512

1x128


Supported Development Platforms: PC & Mac

Documentation Included: Annotations in Blueprints