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Heroes Builder Grid

Onei Interactive - Code Plugins - Oct 21, 2021

Grids to handle construction system

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin is meant to manage actors placement over a grid.


The main objective is to provide a light and functional grid system with everything you need to start and work on a larger project around it.

  • Grid snapping system (both ingame and editor)
  • Building size and overlap checks
  • Compatible with any Grid Rotation
  • BP friendly


Check the documentation here for an exaustive list of all classes and functions.


Technical Details

Features:

  •  Grid : Actor to be placed in the world to manage "Buldings" placement.
  •  BuildingActor : Base class for actors to be placed on grids.
  •  IGridDelegate : Interface to implement relation between your grids and the rest of your application / game
  • Auto Snap to place BuildingActors in editor


Code Modules:

  •  HeroesBuilderPlugin (Runtime)


Number of Blueprints: 0

Number of C++ Classes: 3

Number of C++ Interfaces : 1

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Mac, Linux


Documentation: https://www.eneff-nicolas.com/ue4/heroes-builder/documentation

Example Project: https://www.eneff-nicolas.com/download/ue4-heroes-builder-plugin-demo.zip

Contact / Support: support@onei-interactive.com