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Heroes Builder Grid

Mhaa - Code Plugins - Oct 21, 2021

Grids to handle construction system

  • Supported Platforms
  • Supported Engine Versions
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

This plugin is meant to manage actors placement over a grid.

The main objective is to provide a light and functional grid system with everything you need to start and work on a larger project around it.

  • Grid snapping system (both ingame and editor)
  • Building size and overlap checks
  • Compatible with any Grid Rotation
  • BP friendly

Check the documentation here for an exaustive list of all classes and functions.

Technical Details


  •  Grid : Actor to be placed in the world to manage "Buldings" placement.
  •  BuildingActor : Base class for actors to be placed on grids.
  •  IGridDelegate : Interface to implement relation between your grids and the rest of your application / game
  • Auto Snap to place BuildingActors in editor

Code Modules:

  •  HeroesBuilderPlugin (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 3

Number of C++ Interfaces : 1

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Mac, Linux


Example Project: