Adds the ability to customize asset icons & thumbnails with your very own icons
Version: 2021.1.0
Contact: w2.wizzard@gmail.com
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
Github Repo:
If you want a more up-to-date version and actually resolve issues (like UE5 updates)
I encourage you to report them here instead as I am way more active on Github.
https://github.com/W2Wizard/IconHandler
Simply adds the ability to define custom icons very easily for any custom classes via the project settings, without having to write tedious amount of C++ for creating a custom style.
Only limitation is for the icons to be applied the class / base class must be implemented in C++.
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: None (Editor only)
Documentation: Click Me
Important/Additional Notes:
As of now I have no real clue how to support blueprints, as a work around you can create the blueprint class with C++ first and then create children via blueprints. (This is overall better anyway in general)