Icon Handler

W2Wizard - Code Plugins - Sep 30, 2021

Adds the ability to customize asset icons & thumbnails with your very own icons

  • Supported Platforms
  • Supported Engine Versions
    4.25 - 4.27
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.

Version: 2021.1.0

Contact: w2.wizzard@gmail.com

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Github Repo:

If you want a more up-to-date version and actually resolve issues (like UE5 updates)

I encourage you to report them here instead as I am way more active on Github.

https://github.com/W2Wizard/IconHandler


Simply adds the ability to define custom icons very easily for any custom classes via the project settings, without having to write tedious amount of C++ for creating a custom style.


Only limitation is for the icons to be applied the class / base class must be implemented in C++.


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Technical Details

Features:

  •  Ability to define custom icons

Code Modules:

  •  IconHandler [Editor]

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: None (Editor only)

Documentation: Click Me

Important/Additional Notes:

As of now I have no real clue how to support blueprints, as a work around you can create the blueprint class with C++ first and then create children via blueprints. (This is overall better anyway in general)