Optimized hit detection system for determining if collisions happened between frames.
Melee hit detection using colliders or other overlap detection is inconsistent and can result in situations where fast attacks or low frame rates can cause attacks to miss entirely.
This system produces consistent, reliable hit detection with highly optimal performance.
It works regardless of the speed of the animation, how thin the target is, and at any playable frame rate.
The product includes multiple example blueprints that showcase different use cases and implementations of the system.
Can be fully set up in less than 4 minutes with only 1 actor component and 1 interface.
Define a start point, end point, and how many traces you want to be generated between these two points.
Interpolate between points to prevent compromised tracing at low frame rates or to improve performance at higher frame rates.
In addition to line tracing, can now trace sphere and box shapes, or combine line tracing and shape tracing.
Supports multiple overlapping traces on a single animation or actor.
Number of Blueprints: 17
Input: Gamepad, Keyboard, Mouse.
Network Replicated: Yes
Supported Development Platforms: