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Ithris Cemetery

Rasmus Bagner - Environments - May 23, 2022

Ithris Cemetary showcase scene with modular elements, perfect for lighting or level art practice

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

High quality, unique art style scene with over 150 static meshes (including modular chapel exterior only, no interior), 11 tilable materials, perfect for lighting practice with showcase scene, level art creating with modular assets or implement into existing games project.

Fully game ready with LODs, Custom Collision.

Showcase video: https://www.youtube.com/watch?v=eBLRPVWatI0

Overview video: https://www.youtube.com/watch?v=g6ix_7JE2fg

!!NOTE!!: The showcase scene is performance heavy, running at 30-55FPS+- on 1440P resolution with RTX 2080 and 1950x Threadripper.

Technical Details


  • Modular assets: 100 Modular pieces
  • Props: 60+ Props, Foliage, Ground Scatter and Rocks assets combined.
  • Tilable Materials Amount: 11 Tileable/Trim materials with variations, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.
  • Works with UE4 4.26, 4.27 and UE5
  • Levels: 1 Overview level and 1 Showcase level.
  • Channel packed where needed, including heightmap on certain materials.

Technical Details:

Number of Unique Materials and Material Instances: 77 Materials and Material Instances

Number of Textures: 138 textures

Collision: Custom or generated.

LODs: Auto-generated or Custom where needed, between 2-4 LODs.

Texture Resolutions: 512 to 4096

Supported Development Platforms:

Windows, Mac, PlayStation, Xbox.

Documentation: No Documentation

Important/Additional Notes:

The showcase scene is performance heavy, running at 30-55FPS+- on 1440P resolution with RTX 2080 and 1950x Threadripper.

Chapels included in the project are exterior only, no interior.

UE5 notes: In Showcase Persistent_01 level change Exponential height fog setting.

Fog Height Falloff to 0.22 to get a similar look to UE4.

The showcase scene was built with GPU Lightmass, please enable the following in project settings under rendering, to get the same look.

Enable Virtual Texture Support: YES

Enable Virtual Texture Lightmaps:YES


For any problems or general support questions write bagnerart@gmail.com