KnightM Modular

Jedy92 - Characters - Dec 8, 2021
Not Yet Rated

Knight modular asset

  • Supported Platforms
  • Supported Engine Versions
    4.18 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Description of the project in the course of the video.

There are three types of hairstyles: beard, hair and beard, hair.

5 face types, they have different scars, you can change the skin color for each material.

The head is presented in two versions with all elements such as jaw, tongue, etc. and a simple option without all that.


Light armor:

There are just hands and 2 types of gloves.

Shoulders in metal and leather versions.

Pants with 4 types of materials.

Armor for legs is of 2 types.

3 types of boots.

Leather armor, dirt can be turned off and the colors of the squares changed.

on top there is a reinforced metal and leather weave armor, it can be placed over the lower armor.


Heavy armor:

On top are raincoats, they can change the colors of the squares and coats of arms (2 types of coats of arms are an eagle and a lion).

Shirts for plate armor are located in the center, they can be changed colors.

Below is the long armor, the elements can be changed colors and include dirt.


Plate armor:

Above there are 3 types of helmets, a hood and a scarf.

Below is the chest armor, it can change the color, the size of the squares and include dirt.

By the way, if you see elements with different chess textures, then you can replace it with your own. (Light armor

You need to go into the material and replace the checker with your texture).

Below are 2 types of belt armor, everything is the same here.

The simulation is set up for the cloth elements.

Plate boots.

2 types of shoulder pads, you can combine them with each other, for example, the right one is large, and the left hand is small.

2 types of knee protection.

2 types of plate gloves.

2 types of elbow protection.


Secondary objects and weapon:

2 types of pouches and a knife.

2 types of shields, similar setting as with armor.

2 one-handed swords, scabbard, two-handed sword and ax.


P.S.:Textures can be compressed in the engine itself in the map settings, if you do not need detailing.


Extra bones: l_eye, r_eye, jawroot, tongue1-3,

Technical Details

VIDEOPREVIEW

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: only demo and 2 animations for presentation

Number of characters: 1

Vertex counts of characters: average 2000

Number of Materials and Material Instances: >100

Number of Textures: >100

Texture Resolutions: (4096x4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: No