The Spring Creator sale is here! Save up to 70% on select products now through April 18.

LEVEL DESIGN ASSISTANT DEMO

Ciji Games - Code Plugins - Jan 6, 2020

Level design toolkit, BULK DUPLICATIONS, GRID, PLACE AROUND, LOOK AT, ALIGN, DISTRIBUTE, CREATE NOTES...

  • Supported Platforms
  • Supported Engine Versions
    4.23 - 4.27, 5.0 - 5.3
  • Download Type
    Engine Plugin
    This product contains a code plugin, complete with pre-built binaries and all its source code that integrates with Unreal Engine, which can be installed to an engine version of your choice then enabled on a per-project basis.
**This is the free demo, Check out the LD Assistant 2: link **


PREVIEW VIDEO

MAKE YOUR LEVEL DESIGN FASTER AND EASIER!

The LD Assistant plug-in adds two new essential windows to your editor.


Features:

  • Live preview of all your actions
  • Works with any type of actors or blueprints
  • All actions are registered in the UE undo history
  • Editor only assets (no impact on your game performances)
  • Bulk duplicate the selected actors with an offset 
  • Create a grid with the selected actors
  • Duplicate the selected actors along a spline
  • Place selected actor around another
  • Set the focus of selected actors on another actor
  • Align selected actors (X,Y,Z)
  • Distribute the selected actors
  • Add local rotations to the selected actors
  • Add random rotations to the selected actors
  • Auto-organize your World outliner
  • Bulk rename actors
  • Measure the distance between two actors
  • Add and edit notes in your level


More in LDA 2! link

Technical Details

Supported Development Platforms: All

Supported Target Build Platforms: Editor only

Documentation: Link

Discord support : Link

Code Modules: LD Assistant (Editor), Utilities (Editor)

Number of Blueprints: 6

Number of C++ Classes: 2

Network Replicated: Editor Only

Important/Additional Notes: All the assets shown in this video are only examples, they are not supplied with the plugin. Advanced village pack link (free). I recommend disabling the plugin before building the game, for compatibility reasons.