The motion system plug-in can flexibly configure basic motion animation, ragdoll system, parkour system (Mantle, Vault, etc.), Ragdoll, automatic footstep system (no longer dependent on animation notifications), etc...
Disclaimer:
Video Demo: [YoutoBe] [bilibili]
Game Demo: [Demo]
Discord Support: Discord
Document: [English Document] [中文文档]
Base Movement:
The system uses Layer's animation set and redirects it to the UE4 skeleton.
The system integrates the motion system workflow, and the user only cares about the required animation, using modular configuration (linking animation layers and using data sets to switch motion data).
Plug and play animation blueprints.
The core detection logic is provided in the code to improve performance, you just add the component, set up a few basic things, and it's ready to go. There is no need to add animation notifications of footsteps in each animation, which simplifies the configuration process of footsteps and saves you time.
Ragdoll:
The movement system provides Ragdoll support and the ability to use momentum for physical impact handling.
Roll On Land:
If the character falls from a high place, the Roll animation will be played and the notification will be executed.
Mantle System:
Inspired by ALS, the Mantle system was produced and integrated into Parkour.
Parkour(Vault) System and Slider system:
The vault animation obtained from the Echo project and two Slider animations were produced for the parkour system.
Slider system: While sprinting, trigger input jump and automatically enter Slider mode. Or use test button C to automatically enter Slider mode.
Features:
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
Number of Blueprints: 11 and Anims
Number of C++ Classes: 40
Network Replicated: (No)
Supported Development Platforms: (Win64)
Supported Target Build Platforms: (Win64)
Documentation: [English Document] [中文文档]
Example Project: ()
Important/Additional Notes: