You can create your realistic beech forest with this high quality scanned meshes under 15 minutes. Contains photogrammetry assets.
- HIGH QUALITY SCANNED MESHES -
This package is made with photogrammetry and photometric foliage technics.
- OPTIMIZED -
All trees have minimum 3 LODs and billboards (impostor)
The high-density forest comes with good optimization.
- SOFT BLENDING -
All 3d scanned meshes have soft-blending material setup with landscape and other 3d meshes.
- AAA Quality Forest
- Dynamic Lighting
- Procedural Foliage Generation
- Photogrammetry models and textures
- Automatic Slope Blending
- Blueprint Wind System
- 4x4 Demo Map
- Showcase Map
- LODs + Billboards/Impostor
- Pixel-Depth-Offset Shadow Function
- Soft-Blending Setup for Landscape
ASSET LIST [v1.0]:
Beech Forest Ground Cover: 2
Beech Trees: 8
Dead Beech Tree Trunk: 1
Beech Sapling: 2
Beech Seedling: 4
Green Hellebore: 4
Male Fern: 15
Western Brackenfern: 3
Small Rocks: 10
Don't forget to enable procedural foliage in the editor preferences.
Edit > Editor Preferences > Search: Procedural - Check "Procedural Foliage".
Don't forget to enable Distance Field Shadows in the project settings.
Edit > Project Settings > Search: distance fields > Check "Generate Mesh Distance Fields" > Restart your project and done.
Don't forget to add the defaultengine.ini file in your content config folder.
Download this ini file and add it to your project config folder.
Physically-Based Rendering: Yes
Collision: Yes (Custom)
Vertex Count: 33 tris to 30.022 tris
Billboards: Yes for Trees (Impostor)
Number of Unique Meshes: 62
Number of Materials and Material Instances: 9 Materials, 55 Material Instances, 41 Material Functions
Number of Textures: 123 Textures
Texture Resolutions: 119 - 4096x4096, 1 - 2048x2048, 2 - 512x512
Supported Development Platforms: Windows
Intended Platform: PC
Platforms Tested: PC
DefaultEngine.INI: Click here! (4.26 and +)
For Support: Discord Channel - https://discord.gg/4Jd8VCP2ym