High quality model of a medical specialist. Photorealistic materials. The model is prepared for skinning and has baked textures
High quality model of a medical specialist. Photorealistic materials. The model is prepared for skinning and has baked textures. All levels can be used separately and hidden if necessary. All textures were baked in Marmoset. Preview files of Marmoset are included in the archive.
Skin made based on UE4 skeleton. Fully supports retargeting of standard animations in Unrial Engine.
UE4 project included in to archive.
model consists of parts:
-Hair
Cap(Triangles:2608 Verts:1485)
-Head (Triangles:14684 Verts:7494)
-Hends (Triangles:16416 Verts:9780)
-Shirt(Triangles:6411 Verts:3436)
-Pants (Triangles:6046 Verts:3196)
-Shoe (Triangles:1728 Verts:1052)
-hat (Triangles:1572 Verts:880)
-glove (Triangles:14800 Verts:8933)
-Mask (Triangles:1642 Verts:1882)
-Mouth (Triangles:7206 Verts:6155)
-Eye (Triangles:1344 Verts:804)
-Eyelashes
1lvl(Triangles:160 Verts:240)
2lvl(Triangles:1062 Verts:2124)
-Brov
1lvl(Triangles:1760 Verts:2200)
-all details made resetXform
-all details with unwrapping
-all materials are baked in textures
-Software used: 3ds max, substance painter, Marmoset toolbag, Zbrash, Photoshop, Unrial Engine
No visible brands. Convenient for commercial projects.
Еextures are attached in the archive:
Difuse – 4096х4096
Specular - 4096х4096
Glossiness - 4096х4096
NormalBump - 4096х4096
World space Normal - 4096х4096
Features: (Please include a full, comprehensive list of the features of the product)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations:0
Animation types (In-place):
Number of characters:1
Vertex counts of characters:49661
Number of Materials and Material Instances:9
Number of Textures:34
Texture Resolutions: (4096X4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
File with retarget pose placed in folder: Medical_Man\Content\Medical_Man\Mesh\UESkeletonRetargetPose.uasset