Medieval Jester

Polyphoria - Characters - May 15, 2024
Not Yet Rated

The Jester Set comes with a dress for a medieval court

  • Supported Platforms
  • Supported Engine Versions
    5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

The product is a stripped-down version of our bigger product, Modular Medieval V2,

The morphology is based on the UE5 Mannequin & supports as well Metahuman tal nrw proportions


Base set:

  • 2x male chest variation gender
  • 2x hat per gender
  • Pants + shoes are separate
  • head and hair are separate.


Modular Jester is compatible with our fantasy character products based on the Ue5 Meta-tal-nrw proportions.

You can easily use your metahuman tal-nrw head meshes with a variety of options. Oru base body based on the UE5 Skeleton is included, but the core of the product are the dresses.


Feel free to ask us any question in the questions category.

We would like to invite valid customers to our discord. You can send us a message for validation with your invoice ID.

Multiple SK Item Groups: hats, hairs, heads, and chests are ready to be assembled into your jester character

 

Each piece of equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

Technical Details

Character: 1 MasterBlueprint with some example BP for UE5 Skeleton


Character Parts

~ 29SK meshes

~ 70 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic), and tint masks

~ 65 Materialinstances: Including 4 Master Materials for items and hairs

~ Textures: Mainly 2k textures

Maps: 1 Overview


Scaled to Epic Skeleton: YES

Rigged: YES

Rigged to Epic Skeleton: Yes

Animated: No animation is included

Number of Characters: 40 parts

Vertex counts of full characters: 50–140k


Morph targets—programming BP part prepared :

All glovers and Chests are shipped with basic morph positions The system is easily expandable to bring in your own creations if you'd like to change items dynamically for your hero character



Check out Unreal documentation:

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/AnimBlueprints/

https://docs.unrealengine.com/4.26/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/