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Modular Mercenary - Male Humans - Fantasy Collection

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Add a Mercenary to your game with this fantasy human pack!

  • Supported Platforms
  • Supported Engine Versions
    5.1 - 5.3
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

This fantasy human asset collection pack provides you with an array of human characters, heads, weapons, outfits, and hairstyles.

Creating a Fantasy game? This pack features a plethora of features and modular assets. Four unique head and hair variations, as well as five high-quality weapon assets. All pieces have high-quality physics assets, the hair will bob, the outfit will sway. Cloth physics have also been configured where appropriate.

These characters are entirely modular and include 8 layers of mask control to create or randomize the color and style to your own personal taste! High-quality master materials are included, for high-quality skin, hair and eye rendering!

📚GIF Examples - Human Blacksmith Set📚

Muscular Blendshape Preview

Morph Controller Map Preview

Outfit Controller Component Preview

UE5 IK Retargeting Preview


This asset was produced in collaboration with Polydin Studio.


Why does it support 5.01+ only?

5.01 has deprecated a lot of blueprint functions, and fixed a bunch of retargeting tool errors that are present in 5.0. To maintain a richer feature set and more efficient update pipeline, we will no longer be supporting earlier engine versions.


Discord - Need assistance? Send me a message!

Email - support@yarrawah.com

Key Features:

  • 8 Unique Human Heads
  • Full 52-Blend Shape Live Link Support
  • UE5 ready, with retargeting UE5 Assets included + IK Retargeted Demo
  • Complex and Dynamic outfits - Chaos Cloth Physics are preconfigured, and where appropriate, additional bones have been added with their own physics asset e.g. shoelaces bounce, hair bobs, capes swap, potions jiggle.
  • 1 Mercenary Outfit
  • 1 Human Body
  • 1 Unique Hair and Beard Type
  • 8 skin variations
  • 5 Weapons

Levels & Blueprints


This blueprint works with included animation blueprints and post-processing animation blueprints, to enable dynamic character simulation. Hair will sway, potions and belts will move realistically, and cloth simulations have been configured using proxy meshes for AAA quality cloth simulations with no clipping or artefacts.


This blueprint is included in all of Yarrawah's modular character asset's. It's a flexible component based system that allows you to randomly generate characters. Rewritten and updated for 2023, this system supports seed based randomization, and allows you to dynamically spawn characters with random outfits, heads, hair, weapons and morph pose positions. It also supports UE5 retargeting with a working demo map pre-configured.

Custom Third-Person Map

A demo map using UE5's IK retargeting system is included, showcasing the third-person animations.

Overview Map

This map contains all of the unique skeletal meshes included in this pack.

AI Demo Map

This features basic character avoidances using RVO avoidance system, and has pre-configured BPC_OutfitControllers setup, for dynamic character randomization out of the box.

Morph Controller Map

This features a high quality character map, with an easy to use morph controller interface for the character morph targets.

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes including UE5 retargeting & control rig)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes, third-person demo setup using starter content)

Number of characters: 1

Vertex counts of characters: ~36,000 - 90,000 per Human depending on hair/outfit

Number of Materials and Material Instances: 8 Master, 2 Function, 62 Instances

Number of Textures: 101 (including eye variations and master swatches)

Texture Resolutions: 4k textures, 2k masks, 1024 and below utility textures