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Night Convenience Store

Nameless Worker - Environments - Jul 5, 2024

Night convenience store environment, including the building and store interior, and uses Raytracing

  • Supported Platforms
  • Supported Engine Versions
    4.26 - 4.27, 5.0 - 5.4
  • Download Type
    Asset Pack
    This product contains an assortment of Unreal Engine assets which can be imported into a pre-existing project of your choice.

Night convenience store environment, including the building and store interior, and uses Raytracing

  • The scene uses dynamic lighting and raytracing global illumination, and no lightmap.
  • The scene uses DFAO. It is necessary to turn on the generate of mesh distance field and turn off the screen space global illumination.
  • The cake and cake freezer were adjusted to not use raytracing, as this caused some noise

Technical Details

Number of Unique Meshes: 129

Collision: Yes

LODs: Yes

Number of Materials and Material Instances: 188

Number of Textures: 434

Texture Resolutions: 2048x2048,4096x4096

Supported Development Platforms:

Windows: (Yes)